Re: Co z solucjami itp do gier ???
Się już otwarło.
biegu wrote:Ja się tak pozwolę wtrącićWidzę że się Antek zazdrosny zrobiłeś o swoją Panią
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Hej, sam się zadeklarowałeś, mierz siły na zamiary.scorpeus wrote:Shoonay bo jak sie pracuje po 14 godzin dziennie albo po 10 i sie chce odpoczac
Możesz wysłać i do mnie, zdaje się że ja jedyny tu mam kilkaset zeskanowanych stron na koncie.scorpeus wrote:dopiero teraz sie cos rusza w temacie to sorry cie bardzo ale juz sie bede zabieral i probki wysle do Antka albo Demonic.
Nie wiem co Pancio myśli, ale ja myśle że w życiu nie używałeś takiego wynalazku jak oprogramowanie OCR.scorpeus wrote:A teraz do Pancia i Shoonaya: myslicie kuzwa ze bede przepisywal to wszystko do txt?
ROTFL! Nadal nie mam pojęcia w jaki sposób ja Ci przez internet cokolwiek utrudniam... pomijając już to że NIC jeszcze nie zrobiłeś, ale zrozum, Skorp, przecie Ty sie sam na to piszesz i sobie sam utrudnisz życie skanując coś co już od dawna jest na retroreaders, ile jeszcze razy mam to tutaj powtórzyć że niechce żebyś się męczył skanowaniem czegoś co już jest?scorpeus wrote:[...] widze ze obaj jestescie z tych typow: wezmy utrudnijmy mimo ze to bez sensu ale niech sie ludzie kalecza.
Tylko że obrazek zapisany do PDF to nadal obrazek i nie można w nim szukać tekstu, sprawdź sobie sam.scorpeus wrote:W jakim obrazku qzwa? W pdfie !
Niby czemu? Najnormalniej w świecie skanujesz bezpośrednio do programu OCR i w nim zapisujesz TXT. Gotowe.scorpeus wrote:Mi chodzi o to zeby nie konwertowac do txt bo to jest utrudnienie
Tylko zrozum że wszyscy czekają na efekty, bo nie ma się co do czego wypowiadać jak narazie.scorpeus wrote:Tylko zrozum shoonay przez dobrych pare tygodni nikt nic konkretnego w temacie nie powiedzial
Oczywiście, szczególnie tam gdzie są potrzebne jakieś dodatkowe rysunki wskazujące na dany przedmiot/lokację. Wtedy powinien być i tekst w którym łatwo można było sobie szukać i grafika, więc w grę wchodzi znowuż jedynie PDF.roki76 wrote:Może w solucjach miało by to jeszcze jakiś sens
Code: Select all
OPERATION STEALTH - THE COMPLETE SOLUTION
by Agent Vark 007
AT THE AIRPORT
Go to the newpaper machine and EXAMINE the coin-slot. TAKE the
money and USE the coin on the slot. EXAMINE the newspaper and make a
note of the country mentioned.
Enter the toilets and go into the empty cubicle. OPERATE the
case, TAKE the pen, EXAMINE the passport and TAKE notes. OPERATE the
calculator and OPERATE button until the required country is shown. USE
the blank passport on the opening. OPERATE the button, and OPERATE the
case to close it. Leave the cubicle and exit from the toilet. USE the
foreign passport(not the American one), SPEAK to the hostess and
EXAMINE the telegram. GO left and USE the airline ticket on the guard.
Go left into the baggage room and EXAMINE the baggage until the
case for MR.MARTINEZ is found. TAKE and OPERATE the bag and TAKE our
the razor and the pen.
GO right into the toilet(must have a weak bladder!), OPERATE the
razor and USE the cable on the wall plug. Listen to the message and
leave the toilet. USE the foreign passport on the official then go
left and wait on the pavement for a taxi.
IN THE TOWN
OPERATE the American passport and take the notes, then OPERATE
the passport to close it again. Exit left into the bank and USE the
notes twice on the bank clerk. Now go to the florist and USE the coins
on the florist to get the red carnation. TAKE the carnation and USE it
on John, then go to the park and walk around the bench until your
contact appears. As soon as you have the card and key, exit to the
right and go back to the bank.
USE the card on the bank clerk, go down the stairs and USE the
key on the bottom right-hand safe. TAKE the box and the envelope, at
which point you should be captured and taken to the cave.
IN THE CAVE
To escape from here, OPERATE the stones on the ground and USE the
ropes on the metal object. OPERATE the ground to find the pick-axe,
then OPERATE the pick-axe four times where the fresh air is coming
from (to the left). This should make a hole big enough for you to walk
through. This leads to the swimming section.
As long as you stay relatively close to the rocks(without getting
snagged) you should get through all right. You should now appear back
at the florists.
Go to the beach in front of the hotel and USE the coins on the
man to buy a bracelet. Go into the hotel and walk up to the third
floor (don't use the lift), going into the room on the far right of
the corridor. In this room you will be taken prisoner (again!) and
taken out on a boat.
When you are on the boat, OPERATE the bracelet and wait until you
are flung into the sea. Once you hit the bottom, OPERATE the bracelet
and wait for the girl to reach the sea bed. When she does OPERATE her
and swim to the top to be rescued(ooer sounds a bit rude !)^^^^^^^^^^
Following a brief animation scene, there is a maze section. Try
to be patient when finding your way through, and use save game as much
as possible. Go through the maze until you find a key, collect it and
go to the exit.
After leaving the maze, OPERATE the doors and go into the office.
OPERATE the arm of the statue, which sould reveal a safe. USE the box
on the safe and OPERATE it to turn it on. The little red light
indicates the number order for the code. eg, if the box shows a seven
when the red light is on the far right, then seven is the fourth
number. OPERATE the button and enter the numbers, OPERATE the box and
TAKE it. The safe will open to reveal some documents. TAKE them and
you will be caught a third time.
Next are a couple of action scenes, avoid the shark fins until
you have caught up with the other jet-ski, then avoid the rest of the
jet skis which are cashing you.
Now you should end up in a friendly sub, where you will be given
some new gadgets.
Following this another swimming scene. Avoid the sharks and swim
to the sea bed. There you should EXAMINE a piece of sea-weed to find
something hidden, EXAMINE the patch again to get some elastic, then
swim as far right as possible, OPERATE the tree there. The OPERATE the
button and swim through the hole into the base. OPERATE the porthole,
at which point you will be captured(not very good are you !)
You will be placed in a cage suspended over a tank of pirhanas.
USE the pen on the lock and USE the watch on both sides of the wall.
Quickly shimmy over to the right and OPERATE the grill. This reveals
an air conditioning system with four mazes similiar to the last one in
the palace.
Once out of the ducts you will be in a bathroom. OPERATE the
guard. TAKE his boots and his laces, then USE the laces on the guard.
TAKE the napkin and USE it on the guard. TAKE the clothes and TAKE the
galss from the sink.
Leave the room and go left to the exit at the bottom. Enter the
room in the middle and OPERATE and EXAMINE the drawers until you find
some blank stamps, and laces, which you should TAKE. USE the laces on
John, leave the room and go right, entering the room.
EXAMINE the clothes and TAKE the instructions. USE the glass on
the fountain, OPERATE the garbage dump, TAKE the boat and leave the
room.
Exit at the top of the screen where you will be asked for a glass
of water, which - of course - you have. Go back up and walk left
through the room, going up to the first room where the officer is
waiting. USE the full glass on the officer and stand at the corner of
the desk. TAKE the stamp, pointing to the left as you do so(this is
vital) Go back to the room with the bed and the fountain and TAKE the
ink-pad by the print-out. USE the stamp on the pad and USE the pad on
the instructions.
Exit the room and go to the room with the security door. OPERATE
the cigarette case and OPERATE the top cigarette on the list. USE the
paper on the glass to reveal a fingerprint. USE the fingerprint on the
oanel, pass through the door and go down the passage. USE the
authorised mission on the mailbox and go into the passage. USE the
electric cable on the plug socket and OPERATE the razor. USE the razor
on the bin, EXAMINE the bin, then USE the razor on it again, Now go
through the door to meet the mad doctor.
When the island surfaces, wait for the voice from the razor to
appear and USE the bottom cigarette on the computer. As soon as the
computer blows up, OPERATE Otto. Once he's been done over. USE the CD
on the CDplayer and quickly go out of the door. You should now be
hanging onto a helicopter, so very quickly USE the elastic on the
bomb. When you are falling, OPERATE the boat and you should fall into
it. Dr WHY tries to bomb you, but the elastic causes the bomb to fly
back and destroy him, leaving our here to escape and get the girl.
T H E E N D
-- 24 Paź 2010, 13:45 --
S P A C E Q U E S T I I
(Sierra On-Line)
(Quick step-by-step solution!!)
UP - (AIRLOCK CHAMBER) - GET SUIT - OPEN LOCKER - GET PUZZLE - GET
SUPPORTER - W - GET UP PLATFORM - ENTER CRAFT - DOWN - ENTER SHIP - SEARCH
BODY - GET CARD - SEARCH CRAFT - PRESS BUTTON - N - HIDE BEHIND ROCK UNTIL
THE GUARDS ARE GONE - UP - W - MAIL FORM - LOOK TRAY - GET WHISTLE - E -
DOWN - W -
GET POD - N - WALK THROUGH LABYRINTH - GET BERRIES - WALK BACK THROUGH
LABYRINTH - S - E - HIDE BEHIND ROCK UNTIL THE GUARDS ARE GONE - U - E -
RUB BERRIES ON BODY - E - HOLD BREATH - DOWN - W - UP - GET GEM - HOLD
BREATH - E - UP.
E - E - CLIMB TREE - E - YELL - YELL - THROW SPORE - GET KEY - UNLOCK CAGE
- OPEN CAGE - GET ROPE - N - W - W - CLIMB TREE - TIE ROPE TO LOG - CLIMB
ROPE - MOVE ROPE - USE ARROW KEY'S - PRESS F6 - W - HOLD GEM - W - GET GEM
- S - SAY THE WORD - PUT GEM IN MOUTH - DOWN - E - DOWN - E - DOWN - E -
DOWN - W - W - 2 x DOWN - E - E -
E - ENTER CAVE ON THE RIGHT SIDE - E - USE WHISTLE - W - E - GET ROCK - N -
HIDE BEHIND SECOND BUSH - SLING ROCK - WAIT UNTIL GUARD IS GONE - ENTER
ELEVATOR - ENTER SHIP - PRESS POWER BUTTON - PRESS THRUSTER BUTTON - TURN
DIAL - PULL THROTTLE - WAIT - TURN DIAL - TURN DIAL - WAIT UNTIL YOU ARE ON
THE ASTEROID - E - ENTER ELEVATOR - PUSH THREE - E - E - E - PRESS BUTTON -
GET PLUNGER - E - E - ENTER ELEVATOR - PUSH FOUR - W - W - PRESS BUTTON -
GET CUTTER -
W - PRESS BUTTON - N - OPEN DOOR - GET PAPER - S - W - W - ENTER ELEVATOR -
PRESS FIVE - E - E - PRESS BUTTON - GET BASKET - GET OVERALLS - GET LIGHTER
- W - W -
ENTER ELEVATOR - PRESS ONE - W - DOWN - PUT PLUNGER ON WALL - (PUT THE
PLUNGER ON THE WALL IF THE ACID ALMOST REACH YOU) - STAND - PUT PAPER IN
BASKET - DROP BASKET - LIGHT PAPER - E - E - UP - CUT GLASS - ENTER VENT -
PRESS BUTTON - ENTER VENT - W - PULL SWITCH - TYPE ENLARGE - E - ENTER JAR
- LOOK SCREEN - SH SR - UP EAST - OPEN BOX - E - WEAR MASK - S - W - W - W
- E - E - E - E - E - E - E - E - E - E - E - PRESS BUTTON - ENTER POD -
PUSH BUTTON - LOOK POD - OPEN CHAMBER - ENTER CHAMBER!!!!!!!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-- 24 Paź 2010, 13:46 --
TRANSYLVANNIA
(Penguin Software)
FIRST A FEW POINTS:
1: WHEN THE WEREWOLF APPEARS YOU HAVE ONLY ONE MOVE TO GET RID OF HIM, SO
GO TO ANOTHER LOCATION IMMEDIATELY.
2: WHEN A GIANT EAGLE APPEARS WHICH TRANSPORTS YOU TO ANOTHER LOCATION IN
THE GAME, YOU MUST START YOUR GAME OVER AT YOUR LAST SAVE POSITION, SO SAVE
YOUR GAME FREQUENTLY.
3: IF YOU HAVE LOADED YOUR GUN WITH THE SILVER BULLET AND THE WEREWOLF
APPEARS: "SHOOT WEREWOLF" AND HE MAKES NO PROBLEMS IN THIS ADVENTURE.
4: IN THE CASTLE, IF YOU MEET THE VAMPIRE, JUST SHOW THE CROSS TO HIM AND
THEN DROP THE CROSS.
START......N - W - GET NOTE - READ NOTE - DROP NOTE - N - N - N - N - E -
ENTER HOUSE - UP - GET PISTOL - DOWN - LEAVE HOUSE - N - OPEN DOOR - DOWN -
FEEL WALL - FEEL FLOOR - GET BAR - S - W - W - S - ENTER WAGON - DROP GUN -
OPEN COFFIN WITH BAR - GET MOUSE - DROP BAR - GET BULLET - GET GUN - LOAD
GUN - (WHEN YOU HAVE SHOT THE WEREWOLF, DROP THE GUN) - LEAVE WAGON - S -
ENTER CABIN - PULL ANTLER - GET CLOAK - WEAR CLOAK - PULL ANTLER - LEAVE
CABIN - (LOOK OUT FOR THE GIANT EAGLE) - N - E - E - S - ENTER HUT - DROP
MOUSE - GET ACID - GET BROOM - LEAVE HUT - N - W - N - N - E - GET FLYPAPER
- W - N - DOWN - DOWN - DOWN - OPEN COFFER - GET RING.
UP - UP - UP - S - S - S - W - S - S - E - S - POUR ACID - READ WRITING -
KNOCK ON STUMP - GET FLIES - READ BOOK - SEARCH CLOAK - GET PICK - UNLOCK
DOOR - DROP PICK - ENTER ROOM - LOOK BALL - RIDE BROOM - READ SIGN - D -
GIVE FLIES TO FROG - E - N - N - E - E - E - SAY IJNID - GET KEY - N - W -
W - W - N - WEAR RING - WAVE HAND - E - MOVE TOMBSTONE - UNLOCK GRATE -
DOWN - GET ELIXIR - UP - DROP KEY - W - (IN THIS LOCATION APPEARS A FLYING
SAUCER,YOU MUST ONLY WAIT UNTIL DAWN) - ENTER SAUCER - EXAMINE BOX - S - E
- E - N - N - N - UP - CLIMB LADDER - MOVE VINES - PUSH BUTTON - WAVE
ELIXIR - POUR ELIXIR - CLAP HANDS - DOWN - DOWN - S - S - S - W - S - S - S
- ENTER BOAT - SAIL HUMBOLT!!!!!!!!!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
! | wymoderowano obraźliwe słowa //Anthrox |